A matchup between two sides of similar capabilities with no variations. A winning matchup is defined as a matchup in which the customer correctly selects the athlete who scores more points.
- Basic matchup example: “T. Brady QB vs. R. Wilson QB”.
GREATER THAN / LESS THAN
Introduces a game variation in which a customer is presented with an athlete’s projected points for the game. The customer submits skill-based selections of ‘greater than’ or ‘less than’ the projected points. A winning ‘greater than / less than’ matchup is defined as a matchup in which the customer correctly selects the ‘greater than / less than’ outcome of the athlete’s point score. A matchup is a push if the athlete’s score exactly matches the projected value:
- Example for T. Brady QB: “Greater Than 23.5 FPTS vs Less Than 23.5 FPTS”
DEFENSE / SPECIAL TEAMS
Introduces a game variation in which a subset of an entire team is treated as a single athlete with regard to points scoring. Currently, the only team type supported for the Special Teams variation is football’s Defensive Special Team (DST):
- Basic DST example: “Patriots DST vs Seahawks DST”.
- DST with handicap example: “Patriots DST +6.5 vs Seahawks DST -6.5”
- DST Greater Than / Less Than example for Patriots: “Greater Than 31.5 FPTS vs Less Than 31.5 FPTS”.
- DST vs individual athlete matchup example: “T. Brady QB vs Seahawks DST”
Adds a variation in which points are only collected during a subset of an entire game. The subsets are called ‘splits’ and are divided up based on period boundaries made up of quarters, halves, periods, etc. Each side of a matchup can have different splits. Matchups for ‘split’ subdivisions of a game are valid if the athlete plays in ANY portion of the game:
- Splits matchup for first quarter example: “T. Brady QB in first quarter vs R. Wilson QB in first quarter”.
- Splits matchup for an individual athlete example: “T. Brady QB in first half vs T. Brady QB in second half”.
- Splits matchup with handicap: “T. Brady QB -2.5 in fourth quarter vs R. Wilson QB +2.5 in fourth quarter”.
ALTERNATE POINT SCORING (APS)
All PlaySqorr matchups are scored based on points. Standard points are made up of the sum of several types of points based on various stats as defined in the game rules. PlaySqorr matchups can be scored individually on any point component. Point components usable for alternate point scoring include: “Passing Yards”, “Rushing Touchdowns”, and many more. These are used as per the published scoring rules to create alternate points including “Points from Passing Yards” and “Points from Rushing Touchdowns”, or just “FPTS from Passing Yards” and “FPTS from Rushing Touchdowns”:
- APS example: “T. Brady QB FPTS from Rushing Yards vs R. Wilson QB FPTS from Rushing Yards”.
- APS with handicap example: “T. Brady QB FPTS from Rushing Yards +5.5 vs R. Wilson QB FPTS from Rushing Yards -5.5”.
- APS for athletes on same team example: “T. Brady QB FPTS from Passing Yards vs R. Gronkowski TE FPTS from Receiving Yards”.
- APS with DST, handicap, and splits example: “NE DST FPTS from Sacks in first half +1.5 vs SEA DST FPTS from Sacks in first half -1.5”.
- APS with Greater than / Less than example for T. Brady QB FPTS from Passing Yards: “Greater Than 14.5 FPTS vs Less Than 14.5 FPTS”.